Monday, 1 January 2018

Progressing Towards 2018 - Part 3

Hi everyone.

Today is the first day of 2018 and so I thought it would be a good time to give a quick update on the progress of the Canadian Football 2018 game development.

Before we get to that though, we're going to be making an announcement about the game and showing off all the details of the 2018 edition towards the beginning of March. So stay tuned for that.

Going into this year's edition, there were two major goals; 1. Publish to the PS4 platform - and we're well on our way to that. 2. Completely revamp the game's visuals.

As part of our visual refresh, we're introducing completely new player models, the game's User Interface has been redesigned, as well, all the stadiums are being rebuilt.

To illustrate this, you can see below the partially completed but fully revamped 'Vancouver Stadium'. The differences, when compared to the 2017 edition of the same stadium, are striking. Both images are captured from inside the 3D modeller used to build them (not the game engine). I've switched on the display of wire frame outlines to better show the geometry. And as this is not the game engine, there are no shadows, ambient occlusion, or any other rendering post processing going on.

2017 Edition. Last year's version of this stadium used flat, angled, planes for the seating sections and steps between them. The seats were a simple texture. The concourse area is just a textured wall. The press box has minimal details, and the stadium rafters and roof sections are made of basic textured sections. The lights are also just textures. The total number of polygons (triangles) used for this stadium was about 2,100.
2018 Edition. Now, every seating section, and stairs, are stepped with each row having its own level. There will be several thousand individual seats added once inside the game engine. The concourse area is now fully modelled, including the support pillars that were just textured previously. Spectator and player entry tunnels are full geometry that extend back into the building. The roof rafters and supports are now full geometry rather than textures. The same is true for the light racks. The simple textures are now fully modelled lights. The total number of polygons (triangles) used for this stadium is about 23,300 (so something around 11x the number of polygons). Once the seats are included, this stadium is over 700,000 polygons.
These comparison images are intended to be just a quick update as to the progress being made on this (new) year's edition of the game. There's still a lot of work to be done, but I'm quite happy with the progress that's being made.

thanks for checking in.