Canadian Football 2017 – 1.5.4.3
Content Update Summary
Issues Address
The items contained in this Content Update are general improvements to the title and are the result of user feedback, other
items are crash or general bugs found after launch.
1. Corrected a game lock up issue if calling a time
out immediately after loading a saved game.
2. Moved the users Time Out button to the pause
screen. To call a time out, you must now pause the game and press (Y). The time
out button will only be enabled if the team that paused the game has time outs
available to them. It’s no longer possible to try and call a time out if you
have none left.
3. Adjusted the speed of several animations
allowing the on-field players to move
faster.
4. Rewrote the CPU QB AI that determines what
receiver is the best choice to throw to.
5. Improved the running logic if the ball carrier
is between the tackles. This should reduce the instances of the CPU ball
carrier running up the back of a blocker.
6. Reduced the ‘pop-up player’ animation glitch.
This glitch would see the ball carrier snap back into a spin move (popping back
up) ½ though the animation of being tackled.
7. Reduced the amount of ‘pile-on’ tackles that
would see an unfair amount of defenders jumping on a ball carrier that’s
already been stopped.
8. Receivers spend a lot less time standing still.
Unless the play design specifically calls for a receiver to wait in an area for
the pass, a receiver that reaches the end of their route will no longer just
stand and wait. A receiver at the end of his route will now turn and look to
the QB, then move to another part of the field. This allows a QB to more likely
find a receiver in stride.
9. Rewrote most code for receivers catching the
ball. Includes multiple new animations and much improved hand tracking.
10. General improvements to the offensive line
blocking on passing plays. Blockers now do a better job of picking up free
defenders.
11. Defenders no longer get infinitely blocked.
12. Bullet pass button down time has been reduced
from 0.5 seconds to 0.35 seconds. This should reduce the perceived ‘slow to
pass’ on bullet passes.
13. Improved the shot gun receive snap animations
with better hand tracking.
14. Adjusted player physics so that there are fewer
‘shoe string tackles’ causing ball carriers to simple fall down at the
slightest touch.
15. Correctly resets the camera prior to the
overtime coin toss.
16. Players were able to abuse the saved game by
quitting a game after scoring an Extra Point After Touchdown, then reloading
the saved game and redoing the X Point. Now, as soon as the ball is snapped the
convert attempt is recorded. Quitting and reloading the game at this point will
start at the following kickoff, regardless of the outcome of the XP attempt.
17. Players that were engaged in a block together will
now properly disengage their hand placement if one of the two players is
knocked down.
18. General performance improvements.