Canadian Football 2017 – 1.5.4.3
Content Update Summary
Issues Address
The items contained in this Content Update are general improvements to the title and are the result of user feedback, other items are crash or general bugs found after launch.1. Corrected a game lock up issue if calling a time out immediately after loading a saved game.
2. Moved the users Time Out button to the pause screen. To call a time out, you must now pause the game and press (Y). The time out button will only be enabled if the team that paused the game has time outs available to them. It’s no longer possible to try and call a time out if you have none left.
3. Adjusted the speed of several animations allowing the on-field players to move faster.
4. Rewrote the CPU QB AI that determines what receiver is the best choice to throw to.
5. Improved the running logic if the ball carrier is between the tackles. This should reduce the instances of the CPU ball carrier running up the back of a blocker.
6. Reduced the ‘pop-up player’ animation glitch. This glitch would see the ball carrier snap back into a spin move (popping back up) ½ though the animation of being tackled.
7. Reduced the amount of ‘pile-on’ tackles that would see an unfair amount of defenders jumping on a ball carrier that’s already been stopped.
8. Receivers spend a lot less time standing still. Unless the play design specifically calls for a receiver to wait in an area for the pass, a receiver that reaches the end of their route will no longer just stand and wait. A receiver at the end of his route will now turn and look to the QB, then move to another part of the field. This allows a QB to more likely find a receiver in stride.
9. Rewrote most code for receivers catching the ball. Includes multiple new animations and much improved hand tracking.
10. General improvements to the offensive line blocking on passing plays. Blockers now do a better job of picking up free defenders.
11. Defenders no longer get infinitely blocked.
12. Bullet pass button down time has been reduced from 0.5 seconds to 0.35 seconds. This should reduce the perceived ‘slow to pass’ on bullet passes.
13. Improved the shot gun receive snap animations with better hand tracking.
14. Adjusted player physics so that there are fewer ‘shoe string tackles’ causing ball carriers to simple fall down at the slightest touch.
15. Correctly resets the camera prior to the overtime coin toss.
16. Players were able to abuse the saved game by quitting a game after scoring an Extra Point After Touchdown, then reloading the saved game and redoing the X Point. Now, as soon as the ball is snapped the convert attempt is recorded. Quitting and reloading the game at this point will start at the following kickoff, regardless of the outcome of the XP attempt.
17. Players that were engaged in a block together will now properly disengage their hand placement if one of the two players is knocked down.
18. General performance improvements.
No comments:
Post a Comment