Wednesday, 18 October 2017

Canadian Football and the PS4

Hi everyone

One of the most common questions asked of us is 'What about the PS4?' While I've addressed that question before, it's probably time for an update.

From the start, this project has been supported via the generosity of Microsoft as they supply development and publishing tools to small development studios at no cost to those studios. Unfortunately Sony does not have such program in place (that we're aware of). And so with that, our focus has been to accommodate the XBox One first. 

But we are also fully aware there are a great number of PS4 players out there that are looking to get their hands on our game.

We are working to make the 2018 edition the first available on the PS4 with a release date  tentatively scheduled for late June 2018.

In October of 2016 we signed a publishing agreement with Sony. Which means all the legal paperwork is completed and Canuck Play is an official Development Partner. But there have been two additional obstacles to overcome;
  1. Time - A small team developing a title for multiple platforms is extremely challenging - especially when one of those platforms is a major game console. Canadian Football 2017 is available on two (XBox One and PC). Trying to include the PS4 at the same time just became unfeasible. There just wasn't enough physical time in the day to do it.
  2. Budget - PS4 development and test kits are very expensive. Combined with that, there are additional costs related to PS4 development that we're working to get some clarity on. To try and offset some of those costs we're consulting with different funding partners, but at the moment it's the most significant hurdle to overcome. An unlicensed title focused on a small market is a challenge for potential partners.
With that said though, after we launched the game on the XBox One, we did go back and look at what we could accommodate for the PS4. As part of our 2018 feature set we're completely revamping the player model visuals. This work is already well underway but it really didn't make a lot of sense to push out a 2017 edition without those new visuals - plus we still hadn't solved the expense of development side of the equation yet - so trying to squeeze something in before the end of the year made less and less sense.

We know that there is a very large PS4 fan base and we're asked all the time about that platform. It's something we're working to get done. We're working to resolve the challenge of it being an expensive platform to develop for combined with the small market size for the title. Once we have that sorted the work of porting the game can begin.

I hope that helps explain where we currently stand in terms of the PS4 platform.

thanks
 

2 comments:

  1. Will the PS4 variant have eexpansion team capability...would like to...when the time comes...be able to add the 10th team...thendown the line maybe more...

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